Yep, it's cursed...
So you may be wondering why it's been two months since you last heard from us, and I'd be happy to tell you, but first, go ahead and play this YouTube video. Trust me.
Yep, it's cursed...
So you may be wondering why it's been two months since you last heard from us, and I'd be happy to tell you, but first, go ahead and play this YouTube video. Trust me.
Ok, well it's not exactly part one...
So, funny story, I think Backloggers Anonymous is cursed when it comes to handling games designed by Irrational. The reason? Well, this is actually our second first recording for System Shock 2. The first one somehow disappeared from my computer after we recorded it, and the backup is gone too. I half expected SHODAN to email me something like I'VE DELETED YOUR PODCAST, INSECT, but that didn't happen, so I'm gonna chalk it up to the curse.
How can you challenge a perfect, immortal machine?
Irrational has honed their gameplay to new levels with each of their releases, from System Shock 2 to the upcoming BioShock Infinite. The defining elements of Irrational’s game design started off in a much more basic form with System Shock 2. When looking back at the success of that first game and its initially groundbreaking fighting mechanics, it becomes a little difficult to watch and replay today, considering how far Irrational games has come. However, the once simplistic mechanics from System Shock 2 has evolved into a refined railway shooter in BioShock Infinite. So let’s take a look at where Irrational has been as we look forward to where they are going.
We now have an official date so that you can book your trip to the sky island of Columbia later this year.
After being in development for four years, Irrational Games’ next entry in the BioShock series, BioShock Infinite, has a release date. Gamers will finally be able to explore the floating city of Columbia on October 19, 2012 on the PlayStation 3, Xbox 360 or PC.